| name | brainstorming |
| description (EN) | You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation. |
| 說明 (繁中) | 在任何創意工作之前你必須使用此技能——建立功能、建構元件、新增功能、或修改行為。在實作之前探索使用者的意圖、需求與設計。 |
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
透過自然的協作對話,幫助把點子變成完整的設計與規格。
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
先理解目前的專案上下文,然後一次一個問題地提問,逐步精煉點子。一旦你了解要建構什麼,就呈現設計並取得使用者核准。
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
每個專案都要走過這個流程。待辦清單、單一函式的工具、設定變更——全部都是。「簡單」的專案正是未經檢視的假設造成最多浪費工作的地方。設計可以很短(對真正簡單的專案而言,幾句話就夠),但你必須呈現它並取得核准。
You MUST create a task for each of these items and complete them in order:
你必須為以下每一項建立一個任務,並依序完成它們:
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md and commitdocs/superpowers/specs/YYYY-MM-DD-<topic>-design.md 並 commitdigraph brainstorming {
"Explore project context" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Spec self-review\n(fix inline)" [shape=box];
"User reviews spec?" [shape=diamond];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Spec self-review\n(fix inline)";
"Spec self-review\n(fix inline)" -> "User reviews spec?";
"User reviews spec?" -> "Write design doc" [label="changes requested"];
"User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}
digraph brainstorming {
"Explore project context" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Spec self-review\n(fix inline)" [shape=box];
"User reviews spec?" [shape=diamond];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Spec self-review\n(fix inline)";
"Spec self-review\n(fix inline)" -> "User reviews spec?";
"User reviews spec?" -> "Write design doc" [label="changes requested"];
"User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}
The terminal state is invoking writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
終點狀態是呼叫 writing-plans。 不要呼叫 frontend-design、mcp-builder 或任何其他實作技能。brainstorming 之後你唯一會呼叫的技能是 writing-plans。
Understanding the idea:
理解點子:
Exploring approaches:
探索做法:
Presenting the design:
呈現設計:
Design for isolation and clarity:
為隔離與清晰而設計:
Working in existing codebases:
在既有程式庫中工作:
Documentation:
文件:
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.mddocs/superpowers/specs/YYYY-MM-DD-<topic>-design.mdSpec Self-Review: After writing the spec document, look at it with fresh eyes:
規格自我審查: 寫完規格文件後,以全新的眼光檢視它:
Fix any issues inline. No need to re-review — just fix and move on.
就地修正任何問題。不需要重新審查——直接修正並繼續。
User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:
使用者審查關卡: 規格審查迴圈通過後,在繼續前請使用者審查書面規格:
"Spec written and committed to
<path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."
「規格已寫好並 commit 到
<path>。請審查它,並在我們開始撰寫實作計畫之前讓我知道你是否想做任何修改。」
Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.
等待使用者的回應。若他們要求修改,就修改並重跑規格審查迴圈。只有使用者核准後才繼續。
Implementation:
實作:
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
一個以瀏覽器為基礎的夥伴,用於在腦力激盪期間展示 mockups、圖表與視覺選項。它以工具的形式提供——不是一種模式。接受這個夥伴表示它可用於受益於視覺化處理的問題;並不代表每個問題都要透過瀏覽器。
Offering the companion (just-in-time): Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told — a real mockup / layout / diagram question, not merely a UI topic. The first time that happens, offer it then, as its own message:
"This next part might be easier if I show you — I can put together mockups, diagrams, and comparisons in a browser tab as we go. It's still new and can be token-intensive. Want me to? I'll open it for you."
提供夥伴(在適當時機): 不要在一開始提供它。等到某個問題確實「展示」會比「說明」更清楚時——一個真正的 mockup/佈局/圖表問題,而不只是 UI 主題。首次發生時,在那時提供它,作為獨立一則訊息:
「這一段用展示的可能更容易——我可以在進行時於瀏覽器分頁中組合 mockups、圖表與比較。它還是很新,而且可能很耗 tokens。要我這樣做嗎?我會為你開啟它。」
This offer MUST be its own message. Only the offer — no clarifying question, summary, or other content. Wait for the user's response. If they accept, start the server with --open so their browser opens to the first screen automatically. If they decline, continue text-only and don't offer again unless they raise it.
這個提議必須是獨立一則訊息。 只有提議——沒有釐清問題、摘要或其他內容。等待使用者的回應。若他們接受,用 --open 啟動伺服器,讓他們的瀏覽器自動開啟到第一個畫面。若他們婉拒,繼續純文字模式,且除非他們主動提起,否則不再提供。
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
逐問題決定: 即使使用者接受後,仍要為每個問題決定使用瀏覽器或終端機。判斷標準:使用者「看」會比「讀」更容易理解嗎?
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
關於 UI 主題的問題不自動是視覺問題。「個性在此情境下意味著什麼?」是概念問題——使用終端機。「哪個精靈佈局更好?」是視覺問題——使用瀏覽器。
If they agree to the companion, read the detailed guide before proceeding:
skills/brainstorming/visual-companion.md
若他們同意使用夥伴,在繼續前先讀詳細指南:
skills/brainstorming/visual-companion.md