| name | writing-beats |
| description (EN) | Writing, exploit; assemble raw material into a journey of beats, grounding each term before a beat leans on it. |
| 說明 (繁中) | 寫作、開採 — 將原始素材組合成一段節拍的旅程,在節拍倚靠每個術語之前先讓它落地。 |
| disable-model-invocation | true |
The user has passed (or will pass) a markdown file of raw material. This is exploit: the exploring is done, the pile is fixed. Commit to a path through it and mine the pile to fill each beat.
If the user did not say where to save the article, ask once and remember the path.
Then run a beat-by-beat journey, choose-your-own-adventure style:
使用者已傳入(或將傳入)一份原始素材的 markdown 檔案。這是開採:探索已經完成,堆積已固定 — 承諾一條穿過它的路徑,並挖掘這堆素材來填滿每個節拍。
如果使用者沒有說要把文章儲存在哪裡,問一次並記住路徑。
然後執行一場逐節拍的旅程,選擇你自己的冒險風格:
Every concept has to be grounded before a beat can lean on it: the audience either walked in knowing it or met it in an earlier beat. A beat that reaches for an ungrounded concept loses the reader; that is the one move the journey can't make. The unit is the concept, not the word for it: a beat can lean on an idea the reader lacks even with no jargon in sight. Where a concept has a name (a term), grounding it means landing the idea and the term together.
A concept gets grounded one of two ways:
So each beat does two jobs: it requires concepts that are already grounded, and it grounds new ones. Keep a running list of what's grounded so far, and update it each time a beat lands.
This is what shapes the choose-your-own-adventure. A candidate beat is only reachable if everything it requires is already grounded; picking a beat that grounds concept X unlocks every beat that was waiting on X. When you offer next beats, they must all be reachable from the current grounded set, and say what each one grounds, so the user can see which paths it opens.
The big lever is what you make a prerequisite versus what you ground inside the piece. Demand too much up front and you shut out readers who don't have it; ground too much inside and the early beats drown in definitions. Settle this with the user when you establish prerequisites, and revisit it whenever a tempting beat turns out to require a concept nothing has grounded yet: the fix is either a grounding beat before it, or promoting the concept to a prerequisite.
A beat is one move in the journey. It does one thing: sets a scene, lands a point, asks a question, drops an aside, twists the angle. Then it stops, leaving the reader at a place where the next beat can pivot.
A beat is sized by what it needs:
If a "beat" needs five paragraphs and three subheadings, it's not a beat; it's two beats glued together. Split it.
Pull material from the raw pile to populate each beat. You can paraphrase, split, recombine, or quote. The pile is a quarry.
The article ends when the journey is complete, not when the pile is empty. Most piles will have leftover fragments that don't make it in. That is fine; that is the point of having more raw material than you need.
每個概念都必須在節拍可以倚靠它之前落地:觀眾要不是走進來時就知道它,就是在前面的節拍中遇過它。一個伸手去拿未落地概念的節拍會失去讀者 — 那是旅程唯一不能做的一步。單位是概念,不是它的詞語:一個節拍可以倚靠讀者缺乏的想法,即使眼前沒有任何術語。當一個概念有一個名稱 — 一個術語 — 落地它意味著把想法與術語一起降落。
一個概念透過兩種方式之一落地:
所以每個節拍做兩份工作:它需要已經落地的概念,而且它落地新的。保持一份迄今已落地清單,並在每個節拍降落時更新它。
這正是塑造選擇你自己的冒險的東西。一個候選節拍只有在它需要的所有東西都已落地時才可觸達;挑選一個落地了概念 X 的節拍,會解鎖每個在等 X 的節拍。當您提供下一個節拍時,它們都必須能從目前已落地的集合觸達 — 並說明每個落地了什麼,讓使用者能看到它開啟了哪些路徑。
最大的槓桿是您把什麼當作前提,與您在作品內部落地什麼。前面要求太多,您會把沒有它的讀者拒之門外;內部落地太多,早期的節拍會淹沒在定義中。當您確立前提時與使用者解決這個,並且每當一個誘人的節拍被證明需要某個還沒有人落地的概念時重新審視它 — 解方不是它前面加一個落地節拍,就是把概念提升為前提。
節拍是旅程中的一步。它做一件事 — 設定一個場景、落地一個論點、問一個問題、插入一段題外話、扭轉角度。然後它就停,把讀者留在下一個節拍可以轉向的地方。
節拍按它需要的來定大小:
如果一個「節拍」需要五個段落和三個副標題,它就不是一個節拍 — 它是兩個節拍黏在一起。把它拆開。
從原始堆積中拉取材料來填充每個節拍。您可以改寫、拆分、重組或引用。這堆素材是一座採石場。
當旅程完成時文章就結束 — 不是當堆積清空時。大多數堆積會留下沒能進去的殘餘片段。這沒關係;這正是擁有比所需更多原始素材的意義。